News from the Fuchsbau!

25.07.2026

Hello everyone,
it's been quite some time since our last blog post. That doesn't mean development has fully stopped.

Alongside our full-time jobs, family life, and other responsibilities, we've been working on a brand-new game since last year. Just like our previous projects, this one is being developed in our spare time, one step at a time and with a great deal of passion. Progress may be slower than we'd sometimes like, but it gives us the freedom to carefully refine our ideas and focus on building the best possible experience.

This time, we're heading into the depths of space. Our new project combines classic tower defense gameplay with rogue-lite progression and expands the genre into a fully three-dimensional battlefield. Instead of static maps, you'll defend orbital installations, adapt to moving celestial bodies, and take direct control of a powerful command ship to influence the battle in real time. Our goal is to blend strategic planning, dynamic combat, and long-term progression into a unique gameplay experience.

Development is still in full swing. Many of the core systems are already in place, but we're constantly testing, iterating, and improving every aspect of the game. That creative process has always been one of our favorite parts of game development. Since we're developing the project alongside our regular jobs, we're also looking for a publishing partner who shares our vision and can support us on the road to release. We believe the game has great potential, and we're excited to reveal much more in the coming months.

Thank you for sticking with us. We can't wait to show you what's next.
The Wildfuchs Team